The Pixel Parenting Podcast

Green Flags and Red Flags in Kids’ Apps and Shows: How to Choose Quality Media for Ages 2-6

with Charlotte Anne Wright, children’s media researcher and learning designer

Everything in the app store says “educational”, and none of it is regulated. A learning designer gives parents six characteristics to judge any app, show or toy by, and three five-minute things to do after the screen goes off.

Listen to this episode

Green Flags and Red Flags in Kids' Apps and Shows - episode cover, with Charlotte Anne Wright

About this episode

Everything in the app store says “educational”. A lot of it says “expert backed” and “research backed” too. None of those words are regulated, and none of them tell you whether the app in your hand does anything for your three-year-old. In this episode I sit down with Charlotte Anne Wright, a learning designer and researcher at Begin, to swap the label for a framework you can use.

Wright taught young children for nearly a decade, then studied early childhood policy and spent almost three years as a LEGO Foundation Research Fellow working on playful learning with Dr. Kathy Hirsh-Pasek. She walks through six characteristics that learning scientists keep finding wherever powerful learning happens, and turns each one into a question you can ask while your child is using the thing. Then she gives us “ask, find, make”, three offline extensions that take about five minutes after the screen goes off.

What you’ll take away

  • Why “educational” and “research backed” are unregulated claims, and what to check instead
  • The six characteristics of playful learning, each as a question you can ask in the moment
  • How to tell an engaged child from an overstimulated one
  • What stars, coins and points are really doing to your child’s motivation
  • What a good learning app does when your child gets an answer wrong
  • The onboarding quiz, and why the annoying one is often the good sign
  • How to check whether a company has real learning experts and real studies behind its claims
  • Ask, find, make: three five-minute offline extensions after any show, game or app

In this episode

00:00Welcome, and the problem with the word “educational”
01:31From the classroom to children’s media
04:33Why the “educational” label tells you so little
05:45Play is how young children’s brains learn
07:52What quality media means, and the six characteristics
09:54Active and engaging: minds on, not overstimulated
11:37Movies, and where the parent comes in
12:47Stars and coins: when the reward replaces the learning
15:59Meaningful: connecting it back to real life
17:41Socially interactive, and iterative: try, fail, revise
19:54Scaffolding: what a good app does when your child gets it wrong
23:14Joyful: fulfilling, not just fun
23:52Red flags in “educational” apps
25:15Green flags, the onboarding quiz, and checking a company’s research
29:02Ask, find, make: five minutes after the screen goes off
31:09Where to find her work
31:54Less guilt: a message for parents
33:28Two takeaways to keep

Timestamps are from the final edited episode.

One reframe to keep

“The gold standard for instruction in schools is differentiated instruction. So this idea that the teacher should be providing different instruction for every child based off of their individual needs, their interests, their strengths. And that’s really hard for a teacher. All teachers do their best to do it. There’s no excuse for technology not to do that, especially now.”

This is the sentence that changes what you look for. A good teacher adjusts to the child in front of them, and a screen has every advantage a teacher does not: it never gets tired, and it can watch one child at a time. So the question stops being “does this app cover letters” and becomes “does this app notice my child”. If it moves on after a wrong answer with no extra help, it is not teaching, it is testing.

Moments worth remembering

“Anyone can say their app or their show is educational.”

“Play is really how young children’s brains learn. They need to construct knowledge and the way that they’re doing that is through interacting with their environment in playful ways.”

On the difference between engaged and overstimulated:“Children can seem engaged. What’s really happening is that they’re just overstimulated by so much noise and sound and flashing colors and lights.”

“The gold standard would be that the child is motivated enough by what they’re doing that they don’t need this external, this extrinsic motivational factor.”

The easiest green flag to spot:“A green flag that I love is that your kid wants to show you something or wants to ask you a question about it or tell you about it after.”

“Sometimes you just have to put your kid in front of the TV and get something done and that matters too. Your mental health matters just as much.”

About the guest

CW

Charlotte Anne Wright

Charlotte Anne Wright is a learning designer and researcher at Begin, an early learning media and technology company for children and families, and a former president of the Bay Area chapter of the Children’s Media Association. She was an early childhood educator for nearly a decade before returning to graduate school to study early childhood policy, where she created the Explanatory Rubric for Play in Early Childhood (ERPEC). She then spent nearly three years as a LEGO Foundation Research Fellow working on playful learning and parenting alongside Dr. Kathy Hirsh-Pasek, and has published research with collaborators including Sesame Workshop.

Resources and links

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