Digital Explorers | After School Program | Lycée

Digital Explorers – Lycée Français de San Francisco | Pixel Parenting
DIGITAL EXPLORERS / LYCÉE FRANÇAIS SAN FRANCISCO

Take apart apps, games, and AI.
Spot the tricks.

An after-school program where Lycée 4th and 5th graders go behind the curtain of the apps, games, and AI tools shaping the world around them. Hands-on. No lectures. No devices in the room.

Register on Sawyer Questions first? Book 20 minutes with Patricia

The skills that protect a kid aren’t rules.

A child's hand drawing a red circle around the phrase 'ENABLE AUTOPLAY' with a question mark on a printed screenshot of an app interface

By age 9 or 10, apps, games, and AI tools have moved into the center of a kid’s attention. The skills that protect them aren’t rules. Rules don’t survive the first weekend at a friend’s house.

The skills that protect them are the ability to see the design choices behind what they’re looking at, to feel the pull and notice it, and to step back when they want to. Schools cover digital citizenship in slivers. Parents can’t keep up with every app their kid uses. Most of what kids learn about apps and AI right now, they learn from other kids and from the apps themselves.

Digital Explorers exists to fill that gap. How kids learn meets how apps work, in a room with no screens, run by someone who spent more than a decade inside tech before going back to study how kids actually learn.

Take apart the apps. Run the experiments. Spot the tricks.

Digital Explorers is the after-school program where 4th and 5th graders go behind the curtain of the apps, games, and AI tools shaping the world around them. Hands-on, no lectures: they reverse-engineer how a popular game pulls players in, work out what a group chat is for and how to handle the rough moments, and figure out what’s actually happening in a growing brain when an app is designed to keep someone scrolling.

Brain science, child development, mental health, and media literacy are woven through every activity, and it lands as fun and curiosity, not as a lecture. Each week your child brings home short family support materials so everyone at home stays on the same page.

Fourteen weeks of taking things apart.

  • Pull apart a game they play (or a popular one if they don’t), and map both sides: the game mechanics and design that pulls players in, and the parts that are genuinely fun.
  • Spot what makes a real app hard to put down, then design their own on paper.
  • Search themselves online and audit what apps know about them.
  • Figure out who’s really on the other side of a chat or game lobby, before they’re deep in either.
  • Role-play tough group chat moments, including what to say when someone sends something mean.
  • Practice spotting what AI tools get right, and what they totally get wrong.

By the end of 14 weeks, kids can:

  • Spot the design tricks behind apps and games, and explain them to anyone.
  • Understand their privacy and digital footprint, and recognize what “safe online” looks like at their age.
  • Know who’s really on the other side of a chat or game lobby, and when to step back.
  • Communicate clearly online, and handle group chat drama with words, not panic.
  • Tell the difference between AI that helps them think and AI that thinks for them.
  • Fact-check what they see online, and ask who made it and why.
  • Spot the difference between real engagement and a designed hook, whether they game or not.

You don’t have to become the tech expert.

A stack of conversation cards on a kitchen counter, the top card reading 'Talk about: what makes an app hard to put down?'

Each week, a small bundle comes home: a conversation card, a parent tip, a short bit of brain-science context. Use them at dinner, in the car, or skip them. The program does the heavy lifting in the room.

Insider knowledge meets brain science

Patricia spent more than a decade inside the tech industry, from AAA videogame production to leading marketing, growth, and UX at tech-product companies, before earning a Master’s from Johns Hopkins focused on the science of learning, brain sciences, and games. Kids learn from someone who has seen the tech playbook from the inside and now studies how kids actually learn.

Fully unplugged

No kid devices in the room (only the teacher has one). Kids talk, draw, debate, role-play. The program builds skills they take back to their screens, not skills they practice on them.

Family support, not homework

Each week your child brings home short family support materials: conversation cards, tips, and brain-science context. Everyone at home stays on the same page without anyone having to become the tech expert.

Everything you need to know.

Ages
Grades 4-5
Cycle
Fall 2026, 14 weeks
When
Thursdays, 3:30 – 4:30 PM
Where
Lycée campus, no transport needed
Group size
5 to 10 kids
What to bring
Just curiosity

Things parents usually ask first.

How is this different from a coding class or a tech literacy class?

Coding classes teach kids to build with tools. Tech literacy classes usually teach kids to use them. Digital Explorers teaches kids to see through them: to recognize the design choices behind the apps, games, and AI tools they use, and to make their own calls about what’s worth their attention.

It’s the difference between learning to drive a car and learning how the car was sold to you.

Really no devices? What do kids actually do in the room?

Really no devices, except the teacher’s. Kids talk, draw, role-play, debate, and build things on paper. They pull apart how a game is designed, design their own apps with sticky notes, run “search yourself” audits, and role-play group chat scenarios.

This is by design. The skills the program builds are the ones kids use with their devices when they leave the room: pausing, noticing, asking who designed this and why. Practicing those skills without a screen in front of them is what makes them stick.

Do I have to do anything at home?

No homework. No assigned reading. No quizzes to sign.

Each week your child brings home a small bundle: a conversation card, a parent tip, and a short bit of brain-science context. Use them if you want a way into the conversation at dinner or in the car. Skip them if you don’t. The program does the heavy lifting in the room.

What if my kid misses a session?

Each session works on its own, but they also build on each other across the 14-week arc. If your kid misses one, we’ll send the family materials home so they can catch up on the gist, and Patricia does a short check-in at the next session to make sure they’re not lost.

For Fall 2026 there are no formal make-up sessions outside that.

What ages is this really for?

Grades 4 and 5 (roughly 9 to 11 years old). This is the age when apps, games, and AI tools start taking up real estate in a child’s attention. They’re old enough to discuss design choices and notice their own reactions, and young enough that the skills land before the habits set.

A Middle School (Grades 6-8) version is planned for a later cycle. If you have an older sibling, get in touch and we’ll let you know when it’s open.

Who is teaching this.

Patricia Cangas, founder of Pixel Parenting

Patricia Cangas spent more than a decade in tech, from AAA videogame production at Pyro Studios to co-founding a tech startup, to leading marketing and growth at multiple tech-product companies, to edtech research, before earning a Master’s at Johns Hopkins in the science of learning and brain sciences.

She hosts the Pixel Parenting podcast. Digital Explorers is the program she built for the age when apps, games, and AI tools start to take up real estate in a child’s attention, designed to give kids the brain-science context, healthy habits, and language to handle it well, with their family beside them.

▶ Listen to Patricia on the Pixel Parenting podcast

Ready to sign your kid up?

Spots are limited to 10 per cohort. Registration is on Sawyer, the Lycée after-school platform.

Register on Sawyer
Want to talk it through first? Book a 20-minute call with Patricia
Or email contact@pixelparenting.org
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